Coming soon

Tumbalo

Lay a line of dominoes, flick the first tile, and score every one that falls.

One long night at the bar: eight hours, twenty-four tables, and a topple record of 4,491,863 waiting at the end.

Coming soonfor PC Scroll to flick it
How a topple scores

One topple

  1. 1Lay the line

    Three tiles from your hand: 3|2, 2|5 and 5|1. Each bottom matches the next top, so they link into a Chain of 3, which starts the count at 20 chips and 2 mult.

  2. 2Flick it

    Every tile that falls adds its top to your chips and its bottom to your mult.

  3. 3Count what falls

    30 chips times 10 mult: 300 for the topple. Patrons, patterns and materials push it far higher.

Four things to know

How it plays

  1. Four tiles laid in a line on the felt, three more in the hand, and a board reading Double, 10 x 2.

    Lay the line

    Every table is one line of dominoes, built from your hand. A tile's top counts for chips and its bottom for mult. Match the ends and they link; line up doubles, suits, runs and chains for bigger patterns.

  2. The tally after a topple: 54 x 39 makes 2,106, with 33,644 still to go and 2 topples left.

    Flick it

    Flick the first tile and the fall runs down the felt. Every tile that goes over adds to the count, and the topple scores chips times mult. Reach the table's target before your topples run out.

  3. The shop after a cleared table: matches paid out, two patron cards for sale, a chalk crate and a patron crate.

    Seat a crew

    Between tables, spend your matches in the shop. Each patron you seat bends the scoring with one trick of their own. Chalk rewrites a tile, and crates are opened blind. There are five seats, and the order they sit in matters.

  4. The running order for hour 5 of 8: a warm-up, a feature and a headliner with their targets, and the headliner's rule, Worn Ends.

    Get through the night

    A run is eight hours of three tables each: a warm-up, a feature and a headliner. Every headliner brings a house rule, like Worn Ends, where the first and last tile score nothing.

Everything at the table

What's what

Every piece of the game, one board at a time, drawn the way the game draws it.

A table

Every table has a target. Lay a line from your hand, flick it, and whatever it scores goes towards the target.

Topples
3 flicks to reach the target. Miss it after the third and the night is over.
Hand
7 tiles, drawn from your box.
Redraws
3 a table. A redraw swaps your whole hand for new tiles.
Pay
Beat the target and you are paid in matches, then the shop opens.

Tiles and links

Top halfadds 5 chips

Bottom halfadds 2 mult

Tap the tile to flip it, as you can in the game.

A tile links when its top matches the bottom of the tile before it. On the table the line runs left to right, with each tile's top half on the left. Links build the best patterns.

Patterns

The whole line makes one pattern, the best it can. The pattern sets the chips and mult the topple starts from, before a single tile falls. Each tile that falls then adds to them.

Chips on the left, mult on the right. A rulebook page from the shop makes a pattern worth more for the rest of the run.

Materials

Most tiles are plain ivory. Chalk from the shop, a tile crate or the box you start with can make them something else, for good.

  • IvoryA plain tile. Its pips score, nothing more.
  • Glassx2 mult as it falls, but 1 in 4 shatters and stops the fall. The tiles it never reached stay standing for your next flick.
  • Ebony+5 mult as it falls.
  • Brass+1 match as it falls.
  • StoneNo numbers and never links, but +25 chips as it falls, 5 more every hour.
  • GiantFalls across the next two tiles, and their pips count again.
  • Brass pinAny tile can carry one. A pinned tile scores twice.

Patrons

Patrons sit in your five seats and add to every topple. Each has one trick: more chips, more mult, x mult, matches, or a rule bent your way. There are 72 of them. Here are five, seated.

Patrons 5/5They score in seat order
  1. The Hustler+6 mult for every link.Common
  2. MirrorTiles also link back to front. +5 mult for every link.Uncommon
  3. Camera TwoOne slot each topple is LIVE. The tile there scores 2 more times.Uncommon
  4. Night Owlx1 mult, and 0.3 more for every hour past the first.Rare
  5. The Old ChampionEvery double gives x2 mult as it falls.Legendary

Rarity is the card's material

  • Common ivory, 4 to 5 matches
  • Uncommon ebony, 6 to 7
  • Rare brass, 8 to 10
  • Legendary 10, and only from an Ink Crate or the Headliner's Agent

The colour behind a portrait says what they do

  • chips
  • mult
  • x mult
  • matches
  • a rule
  • grows through the night

Seat order matters

x mult multiplies whatever mult is there when its turn comes, so put the x ones last.

mult 10
  1. +10 mult
  2. x2 mult

(10 + 10) × 2 = 40 mult

Drag a patron to another seat at any time. Sell one in the shop for half what you paid.

Matches

Matches are the money. A night starts with 4, and every cleared table pays out.

Paid out
  • feature cleared+7
  • 1 topple not needed+1
  • interest: 1 for every 5 held+2
  • brass tiles fell+1

total+11

Clearing
A warm-up pays 6, a feature 7, a headliner 8.
Spare topples
1 for every topple you didn't need.
Interest
Keep some back: every 5 you hold pays 1 more after each table, up to 5.

After the table: +2 interest

House rules

The third table of every hour is the headliner. It brings a house rule that bends that table only. A night draws 7 of these 11, so no two nights line up the same.

  • The CatSleeps on a slot: nothing links across her.
  • Worn EndsThe first and last tile score nothing.
  • Sixes Are DeadA 6 on top scores nothing.
  • No DoublesA double scores nothing.
  • Short TableOnly 5 slots.
  • Last OrdersOnly 2 topples.
  • Night OffThe seats sit out in turn, left to right.
  • Seven UpTiles link when the touching numbers add up to 7, not when they match. A blank links nothing.
  • Weight LimitSlots 2 to 4 take only tiles of 5 pips or fewer: no stone, giant or brass.
  • The CrackThe fall stops after the 3rd tile unless the 4th links to it, or the 3rd is giant or stone.
  • Muggins HallThe first top and the last bottom to fall must add up to 5 or 10, or the mult halves.
  • The RecordThe last table of the night: beat 4,491,863.

The shop

It opens after every table you clear. Everything is paid for in matches.

  • 4–10PatronsA new face for a seat. The rarer, the dearer.
  • 3ChalkChanges tiles in your box for good.
    All ten chalks
    • Chalk Up up to 2 tiles: both halves +1
    • Double Up 1 tile becomes a double of its higher number
    • Glaze up to 2 tiles become glass
    • Stain up to 2 tiles become ebony
    • Polish up to 2 tiles become brass
    • Pin 1 tile gets a brass pin
    • Eraser up to 2 tiles leave your box for good
    • Tracing 1 tile is copied, material and pin too
    • Mason up to 2 tiles become stone
    • Grow 1 tile becomes a giant
  • 3Rulebook pagesA pattern gains a level for the rest of the run: a Run's 30 chips and 4 mult become 70 and 8.
  • 4, 6, 8CratesOpen one and pick 1 of 3; a Jumbo shows 5, a Mega lets you take 2 of 5. Patron, chalk, rulebook, tile and drink crates, and the Ink Crate: rare patrons, and now and then a legend.
  • 10VouchersLast the whole run: an extra seat, a bigger hand, a spare redraw every table, and 13 more.
  • 3–4DrinksGo on your tray, which holds 3, and are used while you build.
    • Espresso +1 topple this table
    • Lemonade +2 redraws this table
    • House Red x1.5 mult on the next topple
    • Lucky Coin heads: x2 mult on the next topple; tails: +4 matches now
    • Sugar Cube 1 hand tile becomes a double, this table

A reroll changes the stock for 5 matches. Tossing a tile you don't want out of your box costs 1. Both climb each time.

Boxes

Your box is every tile you own. A run starts with one of six.

  • Double-sixThe standard 28 tiles, 3 of them glass. The box to learn on.
  • Brass Box3 brass tiles instead of glass, each paying 1 match as it falls. Targets 50% higher.
  • Blank Box4 extra blank tiles, and Blank Cheque starts on a seat of its own. Targets 10% lower.
  • Painted BoxHalves are only 0, 3 or 6: easy suits, few doubles. Targets 20% higher, 180% from hour 3.
  • Ebony BoxEvery tile adds 2 more mult, but only 2 redraws a table. Targets 30% higher.
  • Pocket Box20 small tiles, two double-three sets, that link easily, and one more seat. Targets 40% lower in hours 1 and 2, 40% higher after.

More ways to play

  • Daily run the same twelve tables for everyone
  • Challenges five fixed nights, each with one rule
  • Rehearsal nine tables, for a first night or a quick one
  • Race codes send a friend your night to play against your score
  • Endless after the record falls, the house rules you beat can stay on the board
A run

One long night

Eight hours, three tables an hour. Each hour ends on its headliner.

Warm-up Feature Headliner

The record 4,491,863

in a single topple. It is waiting at the end of the night.

Tumbalo key art: three dominoes toppling on blue felt, with three pixel-art patrons below.

About

Tumbalo is made in Unity by a solo designer in Croatia. The name comes from the Spanish túmbalo, “knock it down!”, and is said TOOM-ba-lo.

The game is still being made, and there is no release date yet.